Category: Year 1
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Art and Animation Week 5: Colour Theory And Shape Language & Top-Down Shooter Assets
Colour Theory Colour Theory is guidelines to help a designer communicate information and create appeal through colour. This can be through individual colours or colour schemes. People will naturally associate colours with different emotions and feelings. Thus you can use this to influence the perception of a product, character, brand or piece of artwork. Now…
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Art & Animation Week 4: One-point perspective + Space invader art
Definition One point perspective is a type of perspective drawing, where everything converges on one vanishing point. This means everything will lead to one point, instead of multiple like other types of perspective, such as two point, three point, ETC. Inspiration I’m not super used to environment pieces so I decided to base it on…
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Art and Animation Week 3: UI + Temple clicker art
UI, or user interface, is how the player can navigate the game. This can include the menus as well as the HUDs, heads up display, which displays information during gameplay. Some games, such as social deduction can be very HUD heavy, while games like life sims donโt need them as much. Social deduction games, such…
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Art and Animations Week 2: Layer modes and Photobashing
To start off with, I manipulated one photo to see how much I could adjust the mood and tone of the picture. I started with this picture I got from Pexels taken by Tianwang Xiao. I thought it had the potential, as it matches many different moods. There are several focus points you could use.…
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Game Design and Prototyping: Top Down-Shooter
Full Game https://flicventure.itch.io/juliuss-day-at-the-fun-fair I based my top-down shooter on experience at Hull Faire. I based the player’s character on an octopus I won at hook-a-duck, then the enemies on the bad food there, which I had many gripes with due to how allergen unfriendly it was! The first code was for the player, the covers…
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Game Design and Prototyping: Space Invaders.
Full game https://flicventure.itch.io/vikinginvaders I struggled to come up with a concept for this game, I eventually landed on doing a game based on Vikings, where the player is a dragon stopping them from attacking his homeland. On the topic of the dragon, here’s his code. This code covers two things, the movement, and the bullets.…
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Game Design and Prototyping: Platformer
Finished Game https://flicventure.itch.io/a-little-bird-adventure I based my platformer game on a game I coded in college, about 2 years ago, using construct 3. The game followed a small bird trying to eat as many seeds as possible before he runs out of life by touching obstacles. For the level design, I went with this. As, I…
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Game design and prototyping: Cookie clicker
Full game https://flicventure.itch.io/temple-clicker To start off with I was quite nervous about coding, as I didn’t have much experience with it, so I decided to theme my cookie clicker on ancient Rome, a subject I know quite a lot about, due to studying it in my childhood. I decided to make the game ‘Temple clicker’…
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Art and Animation Week 1: Character Design
Designing a detective character!