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Art and Animation Week 8: Anatomy & Character Design
Anatomy This week we worked on human anatomy. This is an essential part of character drawing. There are several ways to tackle drawing anatomy depending on the project at hand. One method is Gesture drawing, where the artist will create a quick sketch based on a reference photo or live. This method focuses on the…
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Art and Animation Week 9: Walk Cycles
Walk Cycles are a type of animation used in games. It’s an animation of a character’s movement so it can appear more realistic in the game.Animation in games is usually 24 frames per second. Although I have two animations that don’t match that below (sorry) They both match a second per 2 steps. This animation…
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Art & Animation Week 10: Bone Rigging
Definition Bone rigging is a type of animation where you attach a skeleton to the character, and then animate by moving the skeleton. This is an alternative to frame-by-frame and works very well if you are animating something from a single angle, as you cannot rotate a 2d image. In comparison to frame-by-frame, which takes…
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Environment design: Initial thoughts
When exploring the themes I realised how broad they truly were. They each have some defining characteristics but could be influenced by almost anything. Below is what I could think of that fit in each theme, most of these are from things I enjoy or am interested in myself.. I took from a variety of…
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Environment design: idea creation
When considering my idea, I decide i should go for horror or sci-fi, as a lot of my previous work has been more historical or fantasy. but I still wanted to make the project very enjoyable to me, just outside of my usual. When considering horror the horrors I like most are comedy horrors, like…
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Environment Design: creating environment + final video
To start with; I created a landscape plane and added some rough bumps to it to give it a somewhat natural look as I don’t want my forest to be that hilly but entirely flat looks unnatural. Then to a small bit I increased the bumps in a circle to make a crater from where…
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3d Asset: Idea creation
As my environment was a forest that aliens has crash landed in and decided to live together in at least until their ship was better, which explored the beauty in friendship, nature and resourcefulness. With aesthetic inspiration from the short film ‘playground’ by Bertie Gilbert and Sammy Paul, and the works of PJ Ligouri. Images…
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3d Asset design: Making the friendship bench
To start with I made the base of the bench with a plane, which i thinnly extruded, and 3 cubes i widened to beams. I was just trying to get the rough size of the bench here Next I used two cyliders which I deleted half of and then bridged the gap to create cut…
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3d Asset design: Final + thoughts
Overall I am very happy with the result, despite a few issues. The bit I liked most was the little doodles and goofy text I made, as well as the outlining, I thought these came out really well and reminded me of the textures in games like ‘A short hike’. I genuinely just had a…
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3d Character Design – Conceptualizing the character
Info and Backstory: When picking the character I wanted to pick something simple as I have had a lot of medical and mental health issues currently and didn’t want to over stress myself so I wanted it to be a smaller project but I still wanted it to be very me and explempary of my…
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